![]() ![]() But there are a few obvious instances, like power, when the conversions shouldn't happen or buildings need to be turned off. ![]() Even deftmunky was doing it during the time he was streaming today with fuel, although fuel is one of the hardest to manage since its not constant, and its hard to estimate how long a blimp drains. Often it can be a bit tricky to see what should be shipped, turned off, etc. I just want new players (and to remind myself!) to have a way to easily view the values of everything so they can begin to understand whats driving the prices. Hopefully the resource and building chart that the dev's made at the start of the prototype gets updated once they are confident the resource/conversion values are set. ![]() Thanks! The resource costs are really really important, and, as I've said a few times, I believe that its one of the most important for a new person to learn. Now I know, not that I can play this yet, but I'm pretending in my head. For example, how do you know you should shut off an iron mine. Even with the interviews, the "rules" blog post, and watching the gameplay, I still had questions. I said this on the reddit, but really good post. ![]()
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May 2023
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